
Nevyn Auscent
Broke Sauce
341
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Posted - 2013.08.22 02:44:00 -
[2] - Quote
Krixtal Icefluxor wrote:Demica Diaz wrote:
Yes, I wanted to explore but in EVE its just solar system after another without cool planets to land or ruins to find. Just copy paste complexes with same kind of enemy 24/7. So if you wish to add 10.000 new systems. What would you like to do in them? Besides just sitting alone... in space... rolling thumbs.
They are exaggerating about the 10,000 imho. 2-3,000 should be about right. Caldari is indeed unbelievably crowded. That's why industrialists tend to avoid it. Not enough resources to go around properly. Minmatar is pretty much there as well. edit: Also, the Khanid and Derelik regions were added as new extra space in 2006 I believe it was, so it does have precedent.
Most high sec systems have plenty of resources. I don't know what systems you are trying to use. (Hint, leave Jita). But I have no issues finding full belts just before downtime if I want them. And everything other than belts re-spawns on a random (or Ice is fixed from de-spawn) timer meaning it rolls around constantly regardless of time of day. I see empty high sec systems regularly. HIGH SEC! Not low sec or Null Sec but actually Empty high sec systems. There is loads of space if you bother looking.
Regardless, new space simply for the sake of space is pointless. If you want more resources, lets shake up how you mine ore in all systems. Lets make them into grav clusters rather than silly asteroid belts that orbit planets that almost never exist in reality. Make these grav clusters respawn fairly fast and several of them in a system. Over all this should actually decrease load since you no longer have 50 belts in a system, but 4-5 clusters maybe that respawn on depletion. Make it so once in a while they respawn as a sig to reward miners who also scan. But then have the sig turn into an Anomaly after a short time period (Say 1 hour). Hey presto. Resource issue solved, and the game becomes more dynamic & interactive rather than warp to the same belt day after day.
Lets fill in the space with 5-10 points of interest in each system. EVE gate is awesome. The fixed ship graveyards are awesome, and beacons that give you lore when you warp to them. Now imagine every system has 5-10 of them, and you can do things at a few of them each system.
Lets then change missions up so you don't have 'agents' sitting inside stations waiting to be farmed. But every time you jump into a system you have a chance to be contacted by one or more agents looking for a ship to help them out. These offers could then refill over time also, either individual to the player or an overall pool for an entire system that everyone draws from (Which would then spread people out a bit more evenly) (Offers could appear in a background table somewhere accessible so you don't have to look at them unless you want to). With the 'level' of agent more dynamic and related to your ship type & skill level in that ship as to what type of mission you get, so a newbie frigate would get very easy low paying missions, while a max skill AF pilot might get a very hard mission that needs a frigate, that pays better than that lvl 3 BS pilot gets on his mission.
If you do all that and a few more dynamic systems in the existing space, why do you need new systems? It's about content inside the systems. Not some E-Peen count of 'EVE has 1000000000000000 systems, just because most have only one thing in them' |